History Simulation Software Set for Release
NEWBURYPORT, Mass.
The education software firm Muzzy Lane recently debuted a history-learning program for university students based on a multi-user game format. The program, titled “Making History,” enables groups of students to assume the roles of world leaders interacting with one another in decisive periods of history. Players are essentially asked the question: “Could you have done better?” as they play the game.
According to Muzzy Lane officials, who were on hand last month at a major electronics game show in Los Angeles demonstrating the software game, the program works as a simulation engine that allows teachers to adapt the content and mechanics to meet their teaching needs. The software uses artificial intelligence to reconcile the decisions made by the players-turned-world leaders during each turn in game play, and yields a constantly updated composite picture of how each country is faring as the game progresses.
“I’m not familiar with anything else on the market that is as comprehensive,” Dr. Michael Berson, an associate professor of social science education at the University of South Florida, told the New York Times.
“The goal is to develop students’ critical thinking skills,” says Nick deKanter, vice president of business development for Muzzy Lane. “Every teacher we know aspires to create dialogue with and among students so they can think through situations and accept responsibility for the outcomes,” he explains.
For more information on “Making History,” visit <www.muzzylane.com>.
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